注意:本文使用中文、英语进行报道。
Notice:This Article is using Chinese and English.
Test bed:
Mobo: Asustek P5N32-E SLI(680i SLI)
CPU: QX6850
Graphic card: Leadtek 8800GTX SLI
Memory: DDR2-800 4-4-4-10-1T
OS: Microsoft Windows Vista ™ Ultimate 32bit Service Pack1, v.275
Driver: Forceware 169.04Beta
From the Crysis built-in GPU benchmark we can see, 8800GTX SLI have 22.70%(average) more boost than the single card sultion. This score is close to the 3DMark06(defult) test score. This means under DX10 SLI really have some boost for Crysis, and proofs that those talking "SLI have no improvement on Crysis" is not a right comment for SLI.
EA may patch Crysis in Nov. 16 (when the game offically begin selling) and of course NV's Forceware will continue to opimize. SLI only have 2x% boost is really bad in TWIMTBP games. Of course, We hope there will be a better improvement in the final release.
测试平台如下:
Asustek P5N32-E SLI(680i SLI)+QX6850+Leadtek 8800GTX SLI+DDR2-800 4-4-4-10-1T
Microsoft Windows Vista ™ Ultimate 32bit Service Pack1, v.275+Forceware 169.04Beta
从Crysis自带的GPU Benchmark成绩来看,8800GTX SLI系统在1280X1024等4个分辨率得到了相对单卡系统22.70%(平均值)的效能提升,这接近于参考的3DMark06(默认)测试的数值。换而言之,在DirectX10的环境下,SLI系统在Crysis游戏中的表现要更好一些,而非坊间传闻的“SLI系统对Crysis游戏效能提高没有作用”。
下一步,除了等待11月16日正式发布的Crysis正式版(据说EA也有新的补丁出笼),我们也要期待NVIDIA新显卡驱动的继续优化。SLI系统在游戏Crysis中相对单卡2X%提升,在打上“The way,it's meant to be played”印记的游戏中属于偏低的水平。
后话:如果你有认真看游戏的平均帧数(FPS),你会发现Crysis DX10 高画质模式对硬件要求之高。